Get Dunked: Dota Tuesdays

The Long Ladders

This article contains spoilers of StarLadder season 5 and The Defense 3.

Recently two of the larger tournaments in western dota concluded with Virtus Pro victorius against Fnatic in the finals of The Defense 3, and No Tidehunter beating Fnatic in StarLadder season 5 finals. This led to much discussion on the topic of lengthy online tournaments and the lack of LAN tournaments on the scene, especially in North America. Both Starladder season 5 and The Defense 3 had LAN finals, but only after prolonged group and knockouts stages. The length of, and amount of teams competing in these competitions has come under scrutiny, as  scheduling conflicts and teams dropping out of competitions has unfortunately become very common. 

We're sure Fnatic will win a major competition soon, they're just too good not to.

There has been a lot of discussion on online tournaments recently, especially in regard to tournament length and the seeding/bracketing systems of teams taking part (check out this recent Dota Insight). Good examples to consider are the previously mentioned Defense and StarLadder, and the controversial RaidCall EMS One Season 1.

"All the games will be played in a single elimination best-of-three format until the grand final which will be played in a best-of-five."

The Ems One bracket has taken a lot of flak recently due to the fact that two of Mousesports, No Tidehunter, Fnatic and Na'vi will be eliminated at the Quarter finals stage; there is no losers bracket to drop down into. This is unfortunate as everybody wants to see the best teams reach the finals of competitions, and more popular teams in the finals means more viewers; more viewers means bigger prize-pools for teams in the future. The danger in that mentality, however, is that teams will end up being seeded on popularity rather than merit. The bracket for Ems One wasn't randomized  the first placed teams in one group would play the second placed teams in another. The "lower" skilled teams (sorry) of RoX, DD.Dota and Absolute Legends fully deserve their places in the finals, placing higher than Team Empire and Team Liquid; DD.Dota finished top of their group ahead of No Tidehunter. Cyborgmatt, in the previously mentioned Dota Insight podcast, argues that it is the lack of a loser’s bracket that is the main problem with the tournament. A loser’s bracket would provide more games meaning more potential revenue, meaning a better quality of tournament. The flip-side to this argument, however, is that with a loser’s bracket the match-ups have less importance as losing a game isn't the end of the tournament.

Cost vs. Revenue


The balance between the cost of running an effective online tournament and potential revenue has been discussed at length recently due to the increased length and number of online tournaments. This has led to fixture clashes and teams dropping out of competitions because of congestion; it has also led to viewer burnout, resulting in tournaments having less emotional impact. The Defense 3 is a good example of this as it ran from 26/11/2012 to 30/03/2013; that's just over 4 months. There is no way a high level of interest can be maintained in a tournament than runs for that long, and The Defense 3 just seemed like less of big deal in comparisons to previous iterations of  the tournament. If a tournament has to be 4 months long to have a $20,000 prize-pool, fair enough, but the previously mentioned Ems One which is running for just about a month has a prize-pool of $35,000. The balance of money is also better from Ems One, with the teams placed 5th-8th taking $2000; this is more than 4th placed Liquid took from the Defense 3, a "bigger" tournament.


There is no easy solution to this problem unfortunately. Tournament organizers will always want to get the most out of every competition they run, and more revenue for organizers means more prize-money for teams. It's great to be able to turn on a stream at any time and watch a game of professional Dota, but there's no point watching games that have no importance in a small online tournament that's spanned several months as soon as The International weekend rolls around.

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